FFXIV launches beta version of the Lodestone
Alongside the third phase of beta testing, Square-Enix is also testing another aspect of Final Fantasy XIV’s relaunch — the new and improved Lodestone. The original Lodestone served as a…
Leatherworker:Final Fantasy Xiv classes
Lore Leatherworkers are craftsmen who refine the hides, pelts, and furs of Eorzea’s wildlife into garments to be worn from head to toe. Foremost among their creations are leather protectives,…
Miqo’te:Final Fantasy Xiv races
Though their presence in Eorzea is lesser than that of the other races, the Miqo’te are easily distinguished by their large, projecting ears and restless, feline tails. The ancestors of…
Final Fantasy XIV is home again
For all the good things I had to say about Final Fantasy XIV’s beta test, there was one negative thing I didn’t say because it just wasn’t fair: For all…
Final Fantasy XIV: A Realm Reborn A Console Perspective
We’re back here at Exilic once again to bring you the latest in our ongoing Final Fantasy XIV: A Realm Reborn Preview series. Along the way, we’ve covered a wide…
Final Fantasy XIV: A Realm Reborn Second Time’s The Charm
When Final Fantasy XIV was first released on the PC in fall of 2010, I was at a point where I had taken a hiatus from the MMO genre. New…
Feature | Beyond the Cube Preview: Final Fantasy XIV: A Realm Reborn
The tale of Final Fantasy XIV was not a happy one. As with many of Square’s console projects last generation, it met with less than universal acclaim. In fact, it…
Impressions:Final Fantasy XIV: A Realm Reborn
I, much like countless others, watched over Final Fantasy XIV with a careful eye when it was first announced. By all accounts, the release of Final Fantasy XIV, was less…
Final Fantasy XIV make me happy in small ways
Final Fantasy XIV makes me happy for a variety of reasons. Some of them I’ve written about, and some things make me slightly less than happy on a whole. The…
Final Fantasy XIV: A Realm Reborn PS3 Beta Impressions
When Final Fantasy XIV released, it met very underwhelmed audiences. Subscriber base quickly plummeted, and years of development time suddenly seemed like they were going to go waste. Square Enix‘s…