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FFXIV Heavensward Makes You Get a Real Job

A Realm Reborn let you play as your preferred character class, with options ranging from archers and black mages to pugilists and dragoons. Previously, in order to turn from Thaumaturg to Black Mage, you had to pursue another class and have their powers combine at a specific level. It promoted learning new classes, but felt incredibly grind-based and didn’t totally make sense. Heavensward offers new jobs, but the reasoning actually works for me, including the level downgrade.

ffxiv professions

Upon arriving in Ishgard, there are a range of new side quests to undertake in the city itself. I found myself in the factory where I was sent on a quest that resulted in opening up the machinist job. The option to shoot guns and set up turrets? Sign me up! However, I obviously knew nothing about it and didn’t have the skills to handle the better weaponry. As a result, my level 50 black mage transformed into a level 30 machinist when changing class. It made sense, although it’s still a bit frustrating that my character couldn’t equip the excellent gear that I already had and loved. Time to get new gear, and level up all over again. Instead, I’ve just stuck with being a black mage for now, but maybe when I have time again I will level up my machinist.

Yes, the new jobs are just as addictive as the old ones. From fishing and mining to killing things as the various classes and fulfilling your entire hunting log, there is just so much to do in the reward loop that you can easily lose many hours doing things that are totally unrelated to the story at hand.

FFXIV leveling guide

Things you should do for coming FFXIV Heavensward

I’m sure you already know that,the Final Fantasy XIV: Heavensward is set to launch on Tuesday, June 23, 2015.Here are a checklist of things to do before the expansion drops.It makes sense to share it, so that others can benefit.

 

ffxiv notes

 

1. Complete Your Story Quest
If you’re a newbie who’s wet behind the ears — like me — then the first order of business is to finish up all of the available story quests. This is going to take a long time if you’re starting fresh, and maybe even if you’ve been at it for a while.

The last entry you should see in your journal for the main story is the following: Quest Log > Complete > Main Scenario Quest > TBA.

If you see the name of a quest instead, then get it completed and turned in as soon as possible. You won’t even be able to start on the new story content in Heavensward until you’re all caught up.

2. Level Your Main Class and Crafting Profession
In XIV you can swap out classes and professions at any time by equipping new gear. No doubt you already know this, but it means you can max out every class, job and profession on a single toon.

If you can max everything out before Heavensward drops then excellent! If you can’t, then focus on your main class and your main crafting profession. This includes your main cross-class too!

It’s also a good idea to level up a tank class, as there are several benefits for doing this, one of which is that you can queue pretty quickly for duty roulettes.

If Heavensward introduces a new cross-class skill that you can only get when you’re max level on both classes, you’ll be kicking yourself in the ass for not preparing appropriately. If you have absolutely no idea what I’m talking about when I say “cross-class” then you should probably make a point to get up to speed.

3. Hunt Down Some Decent Gear
If you’re a noob like me, there’s no point in doing this until you meet the level cap.

Some will argue that Heavensward is going to introduce new stuff that renders previous gear useless, and that’s probably true. You should still do your best to find decent gear for your class and profession. Similar to when you’re leveling up, collect gear for any and all classes you regularly outfit.

I couldn’t even begin to list the best gear to farm or craft for each class but there are plenty of resources out there to help you find what you’re looking for.

4. Save Your FFXIV Gil
Seriously, don’t spend any of your gil and in the meantime save as much as you can. You’ll want to use any stored gil for teleports, equipment repairs, new gear, and requirements for flying mounts that are added in the expansion.

Since Heavensward content is for higher-level characters anything you do is going to be expensive. Prepare accordingly.

5. Join a Free Company
Obviously, this only applies if you haven’t done so already. Free companies are XIV’s version of a guild. More important than simply joining one, is making a few buds to play the expansion with. You’ll need to team up with a group of like-minded players to get through the new stuff so why not find some people you can tolerate beforehand?

If you’re having trouble finding a free company on your server that aligns with your goals, it might be time to consider a server change. You’ll definitely want to finalize that before the expansion drops.

6. Stock Up on Retainer Ventures
Once you get to a point where you can hire retainers, you’ll need retainer ventures to assign them tasks. Since the expansion raises the level cap to 60, these will come in handy when you’re trying to level up your retainers. Not to mention, you’ll want to send your retainers out on missions added in the new expansion as they’ll likely bring back some unique gear, loot or materials.

7. Max Out Your Grand Company Seals
If you scoffed at most of this list because you have a lot of it done already then why not shift your focus to grand company seals? It’s likely they will play a role in the new expansion, and they might even help you hit the new level cap faster. There are guides out there to maximize how many seals you earn per hour, if you really want to get serious with it.

So, there you have it and be ready in time for the Heavensward launch!

FFXIV leveling guide

Au Ra (Males) Fantastic Artwork in FFXIV Heavensward

I’ll be honest; on paper, the Au Ra are absolutely everything I’ve ever wanted out of a New Race. The artwork depicts the males as muscular, imposing, powerful-looking warriors, although still having more handsome features (as opposed to the Highlanders, who have some funky-looking Faces).

I love the story — or at least, implied story — behind them, that they are descendants of Saint Shiva, who is said to have laid with dragons, giving them a unique “vibe”. When Yoshi-P was on-stage, describing them, he said all of the words I wanted to hear; they would be large and powerful, but dangerous looking, unlike the Roegadyn, who’ve always seemed too friendly, even “cuddly”, to be considered truly imposing.

Now take a look at this:

ffxiv-au-ra
The Male there looks awesome. He’s lean enough that he could be quick on his feet, yet solid enough to deliver a crippling punch, or swing a truly heavy Greatsword (and if you’ve seen the new Dark Knight weapons, you can attest to how heavy-looking those things are).

Now let’s take a look at the actual in-game counterpart that was shown:

ffxiv-Au-Ra

The Males there basically look like Elezen, but with horns. They look “skinny”, not the proud-looking warriors that the Artwork depicted. I “get” that it might “make sense”, given they seemingly share some Elezen heritage, but no two Races should ever look quite so similar. Now, given that Heavensward is likely still some time away, it’s entirely possible that these are a very early model — given credit by the fact that, as seen in the video, the horns weren’t actually full attached to their heads.
It is my sincere hope that the team will beef-up the Males more, particularly in their chest, shoulders, and neck. Keep the thin waist-size, as in the artwork, but make their torsos much more ripped. I ask this because, in all honesty, Race-selection is the primary reason I’ve not been more committed to FFXIV, as I feel like I’m stuck choosing between three “pretty boy” races, and the oh-so-lovable Roegadyn, none of which feel “dangerous” or “imposing” to me.

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FFXIV Heavensward :A Tour of the North

Heavensward – also known as 3.0, is said to contain as much content as the original A Realm Reborn (2.0) release in 2013. While there will be less areas included the new areas are said to be larger than existing areas and it works out at roughly the same land area. To get around we will see the introduction of flying mounts for use in new areas. For now we cannot use these in existing areas because the maps weren’t designed with them in mind but in the future they may look into solving this.

We will see three new jobs in the expansion – Astrologian (Healer), Dark Knight (Tank) and Machinist (DPS). These will not have a base class and you must have an existing class at level 30 in order to unlock them. There is some confusion as to whether or not the jobs will begin at level 30 or whether you level up from 1 like existing classes.

For existing jobs we will certainly see some changes in how they play because the level cap is being raised to 60 and we will have new abilities for each job. The new content will be designed with these new abilities in mind, so what worked as your best rotations in ARR may not necessarily be the best in Heavensward. New job quests and artifact armour are also expected.

Square Enix released a new trailer showing off the new areas, flying mounts and more: