Category Archives: Path of Exile

Path of Exile

Bestiary Challenge League Coming On This March In PoE

2017 was a strong year for Path of Exile, with the launch of the game’s 3.0 version as well as its arrival on Xbox One. Grinding Gear Games stated that 2017 saw double the number of hours logged by players compared to 2016, with over 3.5 million playing the Fall of Oriath expansion.

The Bestiary Challenge League will launch on March 2 (US time). I believe that collectors of path of exile currency like me looking forward to this moment. In the Bestiary Challenge League, hunter-scavenger Einhar Frey teaches you to hunt, capture and sacrifice beasts in order to craft powerful poe items.

Path of Exile

In addition to the big changes, there are some smaller additions that are worth mentioning. First, there’s a new skill called spectral shield throw, which allows players to chuck a spectral version of your shield at enemies. Once it hits, it shatters into shards. Its damage is based on the armor of the shield you’re using which pushes back against a player trend of ignoring that stat in favor of a shield’s other magical properties.

“I feel like it’s one of the more Path of Exile Path of Exile skills that we’ve released recently, because there are things for players to discover about it,” Wilson says. “I’m pleased with that one. It also makes you feel like a spellcaster while still hitting guys technically with a physical shield.”

Wilson says that 20 percent of new Path of Exile players want to be a necromancer when they start out. A new support gem will make that build more accessible, while giving players who enjoy minions more options. Summon phantasm on kill does what it says. When an enemy is killed with a linked skill, a phantasm is summoned. “In addition to being a minion, it also inherits all of the properties of the supported skill,” Wilson says. “For example, if you’re using multiple projectiles on the skill, it means the phantasms have multiple projectiles.”

There’s also a slew of new items to acquire – of course. Keep an eye out for 40 new fated uniques, as well as 16 all-new uniques from the Bestiary league. The Bestiary update is coming to PC on March 2, with the Xbox One version planned for a few days after.

Finally, good luck to you, we will update the news about Path of Exile in real time, if you don’t want to be left behind in the game just because of lack of orbs, keeping an eye on poe currency buy, you will get more gains.

What Are PoE Increased Item Quantity And Rarity

In Path of Exile, Increased Item Quantity (IIQ) affects the number of items dropped by monsters you slay. As a basic example having 100% IIQ would mean you get twice as many poe items. IIQ affects not only equipment drops but also currency, and is generally considered much more valuable than IIR.

Item Rarity (IIR) basically determines whether the item dropped will be normal (white), magic (blue), rare (yellow) or unique (brown, orange, or whatever it looks like). Having 100% IIR would mean you get twice as many rare and magic items than you normally would.

Path of Exile

IIQ is generally considered better than IIR, most importantly because it affects currency drop rates as well as equipment. However if you’re focusing on high MF you should try to get a good mixture of both stats, so if you have about 50% IIQ try to get at least 150% IIR to go with it. Having a high amount of either IIQ or IIR rather than both can be beneficial but rarely as much as having both.

Do note that if you’re mostly farming in groups having more IIR is better since a full group already has +250 IIQ (excluding any map bonuses if applicable). If you prefer to farm alone then either get a mixture of both stats, or consider getting high IIR if you want an increased chance to get rare rings and amulets for the Chaos vendor recipe, you can buy chaos orbs on U4GM.

Dual Spark Totem is currently the main build that focuses on high MF. Most other skill tree builds have to focus on far too many other stats to be able to afford high MF as well. Players with some of the best gear available have +150% IIQ and +450% IIR which is considered an extremely high amount. It is possible to reach high amounts of IIQ/IIR on other builds but it’s ridiculously expensive and to most first-time players well out of reach.

On most characters/builds having any MF is not considered mandatory in any way. High-level players typically farm in groups where only one player has high MF and he’s the one who finishes most monsters, while others focus on damage. You should always prioritize high defensive stats followed by damage, and any MF you’re able to get is helpful but secondary.

Yes, IIQ+IIR of the player who deals the killing blow on a monster is the only one that counts! Typically when you hit a certain threshold where you can clear Docks or low-level maps with ease you can consider getting MF. Even having 50% IIQ and 100% IIR will give you a noticeable increase in items and currency: the easiest way to notice it is when you start running out of Wisdom Scrolls. Good luck!

Best Advice Of PoE Barrage Raider

The Raider is an Ascendancy class for Rangers in Path of Exile. The Raider focuses on maintaining buffs, gaining Frenzy Charges, Onslaught, or Phasing through kills. She can specialize in one of these buffs to enhance its effect, greatly boosting her speed and evasion. What should you do to further improve your character and achieve higher DPS? What poe items, skill gems, passive skills etc should you aim for now?

You should get higher life on rings, belt, boot and perhaps gloves. You need to raise it up from 3k. You need to get “Penetration”, if you use a lot of elemental damage, but monsters have resists too and if you don’t get penetration from nodes such as Primeval force and forces of nature, your dmg. will be resisted and cut by a significant.

Path of Exile

You need to get some leech from for example void leech. You want to switch Master of the hunt and master fletcher for winter spirit, you’re elemental, you want that. You will also want to have some accuracy on your gear.

Snakebites aren’t a very good choice as you’re doing full elemental dmg on tornado shot, and half elemental on barrage. You might wanna get a blue socket included in the 5L barrage so you have full ele conversion for both skills. This allows for more efficient scaling of passive nodes on your tree.

You wanna get rings with the following stats, preferably a coral ring base or a two stone ring base. Coral if you already max out resists: Prefixs (Life, elemental dmg, flat ele/phys dmg), suffixes ( Resistants, accuracy)

You want one abyss jewel that has the mob “10% chance to gain onslaught on kill”. This will speed up your clear speed greatly though the rest of your jewels are pretty good.

You can drop evreything past acrobatics to get the jewel node about that and get lioneye’s jewel. Then drop the heavy draw arm of bow nodes and get the claw nodes at shadow to convert to bow nodes through the unique lioneye jewel). Also grab the life up there. Avatar of the hunt and master fletcher isn’t very efficient or particularly any good, so drop that and the jewel slot after that.

I hope the above guide will be helpful to you, if you don’t want to be left behind in Path of Exile, buy exalted orbs on U4GM is always an excellent choice.

Path Of Exile

How To Use PoE Chromatic Orbs And Fusing Orbs

Sockets is important in Path of Exile. becauseyou won’t have access to active skills without them, which you’ll need to survive Wraeclast, and more recently, Oriath. However, it’s not enough for gear to have sockets. When these things are far from what’s ideal for gear, even in a good one, that particular piece of equipment usually gets passed for something else.

There’s a way to keep things on track, with Orbs, to buy poe orbs on U4GM is not a bad thing for you. Aside from using them as currency and items that change rarity and mods, there are Chromatic Orbs and Orb of Fusing that alter a gear’s socket colors and reroll links.

Path of Exile

Chromatic Orbs reroll a gear’s socket colors at semi-random. It’s not completely random since it’s more likely to yield a particular color depending on the attributes of the gear in question. For example, if a gear requires more strength, the likelier it is to get red sockets and blue sockets with intelligence, and green with dexterity. Chromatic Orbs, however, cannot result in white sockets, where gems of any color can be placed.

Chromatic Orbs can also turn a particular socket to a specific color, which is useful for poe items that are unlikely to have a particular socket color simply by using a Chromatic Orb. For example, if a gear only has Strength and Dexterity as a requirement, it won’t have a blue socket simply by using a Chromatic Orb.

However, instead of being used directly, they’ll be used as a requirement when using the Artisan’s Bench by Vorici. The item in question can have at least one socket of a specific color for four Chromatic Orbs, two sockets for 25, and three for 120. It’s a steep price, but worth paying if you’re a master crafter who wants the best set of gears that you can earn by normal means.

Additionally, the Orb of Fusing is utilized to change the socket links in a gear. Linked sockets are essential for players that use support skill gems (a skill gem that gives no active skills, and instead, bolsters a skill gem that’s placed in a socket linked to the support skill gem’s socket). It’s perfect for items that have great stats and mods, but don’t have enough, or worse, any socket links.

An item that an Orb of Fusing is useful for has a high chance of getting three to four linked sockets, and a low probability of getting five to six linked sockets. In fact, you’ll need around thousands of Orb of Fusings to achieve such a result. Good luck for you.

Path Of Exile

Do You Know How To Use PoE Critical Strikes

In Path of Exile, whenever you use a skill or attack, you have a chance to deal a Critical Strike. Critical Strikes are rolled on a per-action basis, not per-monster. So each time you use a skill, the Critical Strike roll is made once and only once. If you roll a Critical Strike, you will deal Critical damage to all enemies hit by the skill.

Critical Strikes do more damage than normal, based on your Critical Strike Damage Multiplier. All characters have a base Critical Strike multiplier of 150%, meaning a critical strike does 150% of normal damage. This multiplier can be increased with various skills and modifiers on items.

Path Of Exile

For example, with a multiplier of 250%, if you deal a Critical Strike with attack that normally does 100 damage, you will instead deal 250 damage. This is not as simple as buy poe currency.

The chance to deal a critical strike is taken from the weapon used to perform an attack or attack skill, and in the case of spells, each spell has it’s own critical strike chance, which is listed in the skill gem’s description.

This value can be increased by increased critical strike chance modifiers from spells and gear. For example, if you are using a weapon with 5% chance to crit, and you have 50% increased critical strike chance, you will have a 7.5% chance to score a critical strike.

Critical Strike Chance and Critical Strike Damage Multiplier are calculated separately for each spell and weapon attack. All weapons and damage-dealing spells have a base Critical Strike chance listed on them. This only affects your chance to critical for attacks made with that weapon or spell. For instance the base critical strike chance on a wand does not affect your chance to critical with a spell.

However, global modifiers that appear on weapons can and will affect your chance to crit with any attack or skill. They will stack additively with other mods of the same type, such as those found in the passive skill tree.

Local Critical Strike Chance modifiers affect the base critical strike chance of the weapon – the weapon’s modified crit chance will be shown in blue on the weapon’s description. This makes Critical Strike Chance modifiers that appear on weapons more valuable than other sources on a point-for-point basis.

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Path of Exile

Map Balance In War For The Atlas of PoE

The Atlas has been redrawn. Find your way to the centre through new paths and discover new challenges along the way. War for the Atlas adds 32 maps to Path of Exile’s ever-evolving end-game. Today, GM2V will tell you the patch notes of map balance.

  •  The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
  • Map mods have also been rebalanced, and every mod now provides increased item rarity, increased item quantity, and increased monster pack size, though the magnitudes are dependent on the difficulty of the mod.
  • Mao Kun: Monsters no longer gain Power and Endurance charges every 20 seconds, as this was consistently causing performance problems. These monsters now have a chance to gain those charges on hit. The number of monsters that appear in this map has been reduced, but the area now grants an increase to experience gained to compensate.
  • Added a new map prefix: Feasting — Area is inhabited by Cultists of Kitava.
  • Many monsters which appeared in Acts 5 through 10 but did not appear in Maps have been added to Maps.
  • Map bosses which have multiple forms or phases no longer count as multiple map bosses for the sake of achievements and challenges.
  • Suncaller Asha’s Leap Slam ability has been rebalanced, and now has a 4 second cooldown.
  • Rek’tar can now smack around players who are standing too close to walls.
  • Purge Hounds now come out of their gates from farther away, and will pursue players for longer distances.
  • Water Elementals and their variants now appear in packs as a mix of visible and hidden monsters (as opposed to all hidden or all visible).
  • The boss of the Death and Taxes unique map now moves 35% faster while immune to damage.
  • Twisted Effigy monster corpses can now be Desecrated if you bring one into a map with you.
  • Rhoa map bosses now regain 33% of their maximum life whenever you break one of their nests.
  • Added a pack of magic monsters to the boss rooms of maps that were missing them.
  • Monsters can now appear closer to the entrances in Oba’s Cursed Trove.
  • The Hallowed Ground unique map is now on the Cemetery basetype.

Happy playing and enjoy yourself!